Marine Assault Beta v0.1

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Re: Marine Assault Beta v0.1

Post  aosh2tm on Mon May 10, 2010 9:17 pm

haha... i let u guys decide for the defeat condition. see what skl will think.
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Re: Marine Assault Beta v0.1

Post  skl2010 on Mon May 10, 2010 11:50 pm

Tofus idea not bad, but if every1 uses the same way as he is then there is no ending game. My winning condition will be destruction of production units rather than command centre. Let say if production building vanished then automatically no units can be produced and result direct defeat.
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Re: Marine Assault Beta v0.1

Post  aosh2tm on Tue May 11, 2010 12:13 am

alright, i will work on the defeat condition later on.

Anyway, here's the screenshot that I'm working and tested on:
You can view the leaderboard screen on the left top side. There's a button below to show/hide the leaderboard. You have the nice progress bar for the exprience from everytime you kill the enemy marines



Alright. what should i do next?
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Re: Marine Assault Beta v0.1

Post  tofuemperor on Tue May 11, 2010 12:34 am

show number of kills....this is important
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Re: Marine Assault Beta v0.1

Post  barney on Tue May 11, 2010 11:17 am

i dont like quite if all base gone u still got troops alive running around trying to find an empty base or go hide somewhere making it hard to kill. this is what i think should have

1) Command center (main base)
2) towers which can create more troops

this is what i suggest la....main command center is a place where u upgrade weapons and ect only. towers cannot upgarde but just train units.
if command center gone and u still got other tower/building around u still alive but cannot upgrade anything already as ur command center is gone. but if all towers and command center also gone then its game over. command center is like a castle. if all building gone u should have only a few troops no more than 20 runing around freely. do u think these 20 will be able to harm someone? by right if a building is being attacked im sure ur tropps will be there to defend till the last man standing. else if u know u cannot win and run and abandon ur last station/base do u think u still can salvage something in the game? to me its just waste of time running around and hiding
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Re: Marine Assault Beta v0.1

Post  aosh2tm on Tue May 11, 2010 1:10 pm

I let you guys decide how defeat condition would be at the end when everyone agree on the condition.

I will do the next thing:
- Add kills in the leaderboard
- Implement the tower base for additional marine spawn ( I use Supply depot to represent that)
- To make 'tower base' spawns randomly for players to explore and take over them

Upon gameplay for tower base, I will do something different and similiar from the original:
- will have maximum of 3 tower base spawning
- Once take over, the 'tower base' will being 'built' until complete which only will start spawning marines
- 'Tower base' will give additional marine limit by 30 and supply limit by 5 (for time being)
- If the 'tower base' is destroyed, on certain period it will respawn back on random location (this is different from original)
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Re: Marine Assault Beta v0.1

Post  tofuemperor on Tue May 11, 2010 1:29 pm

i would prefer if command center to spawn marines by default....normal tower to give additional spawning on the spot.....

it's ok if the defeat condition to be the destruction of command center....actually it would be fun if surviving soldier can run and hide around. at least player is still in the game and he will have a chance of winning....
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Re: Marine Assault Beta v0.1

Post  aosh2tm on Thu May 13, 2010 1:40 pm

Here are some screenshots on I have done so far:
Found the depot supply (lowered)! And the leaderboard now have the Kills


Once I touch the depot supply. It changed to become my depot supply, and it is under morphing for 10 second before it can start spawning more marines.


Any feedback so far? want to test the map, inform me and I will give you the map to test. The AI can able land thier command base, move marines to attack randomly and explore and upgrade certain marine improvements.

The next thing to do is :
- create a factory shop for player to purchase support units such as siege tank
- factory shop will spawn randomly and move random place from time to time
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Re: Marine Assault Beta v0.1

Post  barney on Thu May 13, 2010 4:21 pm

nice screen shot. things are looking good so far!
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Re: Marine Assault Beta v0.1

Post  aosh2tm on Mon May 24, 2010 12:43 pm

more screenshots for what i have done so far:
Factory shop and siege tank feature!

The factory is flying away to another location!


Found the factory and look what the factory has offered.... siege tank!


Bought a siege tank!


Siege tank in siege mode, on action against a horde of enemy marines!


Next thing to do:
Create power ups in random location for boosting marines in short duration
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Re: Marine Assault Beta v0.1

Post  barney on Mon May 24, 2010 12:51 pm

so the factory move from 1 location to another location by flying right...issit moving slow or fast the movement from 1 spot to another spot? if moving slow then may be when flying that time players wont be able to see it coz if can see then the just bring marine follow the factory waiting it to land
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Re: Marine Assault Beta v0.1

Post  aosh2tm on Mon May 24, 2010 12:57 pm

oh ya... forgot to mention that the factory flying extremely fast. Not even the marines with highest movement speed can catch the factory up. And if some obstable like marine is blocking on the area where the factory land, it will just move there, idle for awhile floating and move other place and land there.
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Re: Marine Assault Beta v0.1

Post  barney on Wed Jun 02, 2010 10:51 am

ok i tested and here is my comment

-the ai soldier abit stupid...lets say they walk in a group from 1 end to another end...if they encounter another troops they wont shoot but just by pass...i think should let to if see enemy in sight then shoot rather than walking like a chicken crossing the road
-if bunker found will build bunker and if destroyed the bunker will not appear again....i think thats good
-i cannot find where the factory is at all...may be i din get the luck to find it.

so far so good i guess but need to amend some changed like i said above then it would be more fun
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Re: Marine Assault Beta v0.1

Post  aosh2tm on Wed Jun 02, 2010 12:05 pm

alright! Finally someone has tested the marine assault.
Thanks for the feedback.
Now i can proceed to version 0.2 on next topic.
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