Dark Carnival 2nd attempt review

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Dark Carnival 2nd attempt review

Post  tofuemperor on Tue Mar 16, 2010 1:45 am

Ok, so we have made some improvement by reaching finale but still there are a number of casualty on 3rd & 4th maps. For the 3rd map, tank during rollercoaster event is really deadly.

I feel fucking frustrated when with green life and hit by tank range attack out of nowhere. Anyway at rollercoaster it is best to stick closely with minimum 2 person together. No point rushing alone to switch off alarm only to be ambushed by hordes/ SI later. Let's say if ur partner is down, rush to the other pair. If there is a slight opportunity (eg. throw pipe bomb, no zombie around), u can choose to revive him. Please remember that when reviving teammates you will be vulnerable & there will always be zombies coming. So decide wisely.

4th map in my opinion is actually easier than 3rd map. Despite final obstacle, charging ahead alone after gates are open is definitely unwise. Keeping at least 2 pipe bomb/ boomer bile proved to be very useful after the gates open.

In the finale, staying at the corner is good in the beginning, however after 1st tank, ammo regain causes some confusion. Bcos ammo dump is either on stage or at middle of the benches. I suggest to regain ammo during 1st tank presence if u guys still wan to stick in the same corner. Remember the sweet time we have while shooting tank from afar, that's actually good time for us to heal or regain ammo. So instead of waiting we should be moving. Avoiding tank homing projectile proves to be tricky.
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Re: Dark Carnival 2nd attempt review

Post  aosh2tm on Tue Mar 16, 2010 9:11 am

Good work, guys for the game yesterday. We all manage pass thru until the finale within 2 hours and half. This campaign is indeed tricky escpecially for the alert event such as roller coaster in 3rd map and entrance gate in 4th map. Each of us focus our own role and this is the improvement result that we went thru.

Now we will need to strategise on the finale for Dark Carnival. During that finale, we forgot that we need one of us (either me, barney or tofu) to use shotgun to deal those horde nearby coming. We died mostly on after 1st tank died where most of us are scattered. And also we did not manage kill the first tank on time, causing SI appearing to make more difficult to focus on.
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Re: Dark Carnival 2nd attempt review

Post  barney on Tue Mar 16, 2010 9:41 am

so close yet so far but it's ok coz we showed tremendous improvement from the 1st attempt. Now here is my review after reading tofu's review

I will start off with the good points 1st for team playing

GOOD POINTS AND KEEP IT UP
-less friendly fire from everyone
-team work and keeping to your formation and knowing what is your main role
-we got to the finale in 2 hours which is a good thing coz last time 3 hours we stills tuck at the 3rd map


BAD POINTS AND ROOM TO IMPROVE
-still got some nasty friendly fire and the most coming from tofu sniper. very sakit if kena 1 time
-in some situation we din stick to our formation and it shows that we're vulnerable to horde attack
-i shot a few friendly fire too and i think it was like 3-4 times only and most of them are when someone stick too close to me
-jockey is super dangerous...he run zig zag and when he comes hear u and hop on u thats it...ur going or a ride so better kill off jockey asap before he leap on someone

Now for each map review

MAP1 - Highway
-good tactic and we got through this...too bad the tank spawn too near to safe room which causes 3 to be down. Just plain unlucky

MAP2 - Funfair
-this 1 was smooth but when we reach the safe house we are all red life already and tofu dead
-the turning off the alarm was superb great...all rush and clear the road for the runner to turn off alarm
-separating in pairs killing tank before tank even manage to touch is
-too bad tofu din make it thanks to skl shooting wrongly

MAP3 - roller coaster
-this is the killer map
-during the tunnel of love the road is narrow and we got no room to run. so friendly fire happen the most inside and when we see tank or witch with low health its going to be a big problem already
-when reach roller coaster everyone must be at a good health to run. tofu said to run in pairs and i highly suggest this too. 2 front runners are the one to off the alarm. 2 behind will be the one backing up the front runner.
-if met tank at the roller coaster then its all lucky already

MAP4 - concert entrance
-starting overall ok
-the concert entrance is another killer
-need to take as much pipe bomb and boomer bile to run to the entrance as its quite far from the gate
-same like roller coaster map where we run in pairs so if anything happen we can back each other up

MAP5 - finale
-staying at the corner is good as infected spawn very far
-killing the hordes will be no1 priority as its the one that dos more damage to us
-need 2 machine gun , 1 shotgun and 1 sniper for finale (i should have taken the shot gun)
-the moment tank come must fast fast kao dim tank coz tank spawn far
-during tank appearance we need to replanish bullets fast fast and heal
-need to keep pipe bomb and boomer bile after the 2nd tank is dead coz that is when the heli come
-again know what is your role in this map is important for survival
-we cannot afford anyone to be down coz its too much time to carry someone up and that leave 2 person covering ur ass

So next attempt i suggest we do it at tofu house and we start from the 1st map again...
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Re: Dark Carnival 2nd attempt review

Post  aosh2tm on Tue Mar 16, 2010 9:51 am

if we play at tofu house, then tofu need to install L4D2 on 2 pc. One for tofu and one for skl to play.
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Re: Dark Carnival 2nd attempt review

Post  barney on Tue Mar 16, 2010 9:57 am

no need to install...just copy from 1 pc to another and it will work. so how tofu? can we go ur house and kill zombies?
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Re: Dark Carnival 2nd attempt review

Post  tofuemperor on Tue Mar 16, 2010 10:09 am

my parent will be on 1 week vacation on this Thursday onwards....u guys can come ler....im not sure if my sis is home or not...u guys better bring another laptop or pc for kelvin...i do have enuf lan hole for all....just bring r on lan cable
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Re: Dark Carnival 2nd attempt review

Post  barney on Tue Mar 16, 2010 10:24 am

make sure we are all seated together in a room for better communication. my office laptop dunno if play l4d2 will lag or not coz in build graphic card.
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Re: Dark Carnival 2nd attempt review

Post  skl2010 on Tue Mar 16, 2010 12:51 pm

Well, let me post my view...

map 1 - The Club House.

Along the way, nothing much cos we took the short cut to the club house. The kick started when we just reached the uphill. Thats when the tank spawned. Shitty moment to fight tank cos there was a alarmed car on the road center. All we could was to run as fast as possible to the safe room. Wow thanks to me just in time to go in to safe room. Good luck.

map 2 - The Fun Fair.

Starting with the entrance, quite normal to pass through it until the carousel. When we alarmed the horde, thanks to teammate where they threw pipe bombs to lure the crowd away making us easier to reach the button. Sorry to tofu for killing him cos my sight was mono-coloured so cant see you clearly. Except him, we all made through. Good effort.

map 3 - The Building.

This was the tough 1. After many attempts of survival, we managed to pass it within 2 hours. The course just ok but still some friendly fire occurs since the place is limited to position ourself for a better shot. This time the main problem was on the roller coaster. Tank was on the coaster chasing us. The front 2 pairs just managed to off the alarm but only 1 managed to rush into safe room only. The rest all... Selamat Jalan.

map 4 - The Concert entrance.

This map actually not hard to play. The tank was not a threat and we managed to pass it with 4 person. A good strategy when fighting the hordes is to use the pipebombs during the run to the safe house. Thanks to Aosh for saving me at the very moment.

map 5 - The Concert.

The finale happened. Defending at the audience sit made us to the 1st tank. We just managed to kill it but failed to pass through the 2nd horde. I want to highlight some points here.

- The position we defending was pretty good. I highly reccomend to defend at that spot. We only leave that spot when tank appeared.
- When defending, I would expect every 1 to be on hold position and duck down cos it is much clearer for me to aim. I find that some1 was moving around and it was hard for me to shoot the SI. I spotted quite numbers of SI but failed to shoot them down cos my sight was block.
- The 1st wave was ok at first but the problem started when the 1st tank appeared. Every1 seemed to run away when it came near. Maybe due to no bullets after clearing the hordes we need to replenish it at the concert so we need to rush to that spot. After defeating tank, I found that we all scattered around looking for bullets, molos or whatever useful ignoring we had only little time for positioning our defence, moreover I had to save fallen teammates ignoring that I might be caught by SIs.
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Re: Dark Carnival 2nd attempt review

Post  tofuemperor on Tue Mar 16, 2010 1:03 pm

barney wrote:make sure we are all seated together in a room for better communication. my office laptop dunno if play l4d2 will lag or not coz in build graphic card.

i think the best configuration is 2 fella sit together. the other 2 need to somewhere else. my room & table not big enuf for 4 fellas...

just inform me earlier so that i can coordinate with my sister. if she goes out we can use her pc.


Last edited by tofumaster on Tue Mar 16, 2010 1:15 pm; edited 1 time in total
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Re: Dark Carnival 2nd attempt review

Post  barney on Tue Mar 16, 2010 1:12 pm

play outside ur room that mini hall la....last time the place where we play risk. that we can play together
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Re: Dark Carnival 2nd attempt review

Post  aosh2tm on Tue Mar 16, 2010 1:50 pm

barney wrote:play outside ur room that mini hall la....last time the place where we play risk. that we can play together

play on the floor at mini hall?
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Re: Dark Carnival 2nd attempt review

Post  tofuemperor on Tue Mar 16, 2010 1:55 pm

i will play back at my table ler....3 of u can play at the hall...
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Re: Dark Carnival 2nd attempt review

Post  barney on Tue Mar 16, 2010 1:56 pm

ok we play at hall
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Re: Dark Carnival 2nd attempt review

Post  tofuemperor on Tue Mar 16, 2010 2:05 pm

ok...remember to bring mahjong also....if we play until no mood Twisted Evil then can switch to mahjong
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Re: Dark Carnival 2nd attempt review

Post  aosh2tm on Tue Mar 16, 2010 2:06 pm

tofumaster wrote:ok...remember to bring mahjong also....if we play until no mood Twisted Evil then can switch to mahjong

can.. got suitable table for us to play mahjong if that's the case?
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Re: Dark Carnival 2nd attempt review

Post  tofuemperor on Tue Mar 16, 2010 2:16 pm

i think barney better bring his table....


Last edited by aosh2tm on Tue Mar 16, 2010 2:18 pm; edited 1 time in total (Reason for editing : use nickname)
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